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A gallimaufry of the greatest content in all of the cosmos.
"You want to know who I am? Heh, that's cute. I want to know who I am as well. As a matter of fact, I want to know who all of us are. Who in the world knows the truth of why we're all here? But that's neither here nor there.
The real question is, are you prepared to face the danger? The wrath of a million suns? The end of your own kind? Are you ready to endure this hell? To face the pain of your inevitable doom? Because that is what you are going to experience here. We're all put on this planet, forced to shit, born to wipe, and then you die. Some will pass on sooner than others; but on this site, you can do that right now.
I am Dr. Snap, the Wizard. I am here to deliver unto you the greatest gift of all: The pain."
Dr. Snap is always working "hard" to bring you the best of the best. Come back soon to see what other goodies we have cooked up in the cauldron!
About PD2: Mayhem: Aegis
Mayhem: Aegis is (was?) a mod created for the game Payday 2. It is intended to modify enemy spawns and behavior.
History
Trivia
The mod has a long history - it initially started out as a pseudo-randomizer for enemy spawns, but steadily grew over time. Snap attributes the growing project to be “one of the reasons [he] (somewhat) knows Lua coding.”
Eventually it grew into modifying more game functions, focusing on “cheapening” anti-player elements to make things ridiculously hard (such as making Cloakers go through walls, spamming shields, and having smoke grenades use extremely long durations, leading to the map being covered in smoke).
After a while, the scope changed drastically from cheap challenges to making the AI more tactically advanced, borrowing many mechanics from Hoppip’s Streamlined Heisting, and Rokk’s IreNFist. Many spawngroups were added that utilized the game’s dynamic difficulty system rather than relying on randomization.
An inferior, alternate version of Mayhem: Aegis was released publicly on modworkshop, called “Snap’s Spawngroups”. It was described as having a rough release with many crashes, and was lost in the website’s archive. Ultimately, it was removed after not being updated.
Near the end of its life, the now outdated Mayhem: Aegis received many customization options before being left in the dust. An offhanded version called Mayhem: Aegis Lite was released, described as being a slightly bulkier version of Snap’s Spawngroups. It was made to be compatible with another AI enhancing mod called “Little Intelligence EnhancementS” that was released on ModWorkshop at the same time.
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The creation of Mayhem: Aegis is what made Snap very outspoken about Overkill Software’s negligence of the game.