在SNAP的一部经文中发现了奇怪的翻译?点击这里!
宇宙中最伟大内容的大杂烩。
"你想知道我是谁?呵,那很可爱。我也想知道我是谁。事实上,我想知道我们所有人是谁。世界上谁知道我们为什么在这里的真相?但那并不重要。
真正的问题是,你准备好面对危险了吗?一百万个太阳的愤怒?你自己种族的终结?你准备好忍受这个地狱了吗?面对你不可避免的厄运之痛?因为那就是你将在这里经历的。我们都被放在这个星球上,被迫拉屎,出生就要擦屁股,然后你就死了。有些人会比其他人更早离开;但在这个网站上,你现在就可以做到。
我是Snap博士,巫师。我在这里向你提供最伟大的礼物:痛苦。”
Snap博士总是"努力"为你带来最好的。很快回来看看我们在大锅里煮出了什么其他好东西!
About PD2: Mayhem: Aegis
Mayhem: Aegis is (was?) a mod created for the game Payday 2. It is intended to modify enemy spawns and behavior.
History
Trivia
The mod has a long history - it initially started out as a pseudo-randomizer for enemy spawns, but steadily grew over time. Snap attributes the growing project to be “one of the reasons [he] (somewhat) knows Lua coding.”
Eventually it grew into modifying more game functions, focusing on “cheapening” anti-player elements to make things ridiculously hard (such as making Cloakers go through walls, spamming shields, and having smoke grenades use extremely long durations, leading to the map being covered in smoke).
After a while, the scope changed drastically from cheap challenges to making the AI more tactically advanced, borrowing many mechanics from Hoppip’s Streamlined Heisting, and Rokk’s IreNFist. Many spawngroups were added that utilized the game’s dynamic difficulty system rather than relying on randomization.
An inferior, alternate version of Mayhem: Aegis was released publicly on modworkshop, called “Snap’s Spawngroups”. It was described as having a rough release with many crashes, and was lost in the website’s archive. Ultimately, it was removed after not being updated.
Near the end of its life, the now outdated Mayhem: Aegis received many customization options before being left in the dust. An offhanded version called Mayhem: Aegis Lite was released, described as being a slightly bulkier version of Snap’s Spawngroups. It was made to be compatible with another AI enhancing mod called “Little Intelligence EnhancementS” that was released on ModWorkshop at the same time.
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The creation of Mayhem: Aegis is what made Snap very outspoken about Overkill Software’s negligence of the game.